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Tipping Point

Keep it level together. Then push.

Picture of Tipping Point
Play Tipping Point
  • Players: 1–8 players; bots fill the empty seats
  • Full game: about 3 min
  • Quick version: about 1 min
  • Easy to pick up

Keep one big platform level together while you fetch gems, then use their weight to push everyone off. The platform leans towards the weight, so somebody has to stand on the other side, and if it tips everyone's gems are lost. Then it shrinks from its edge: each gem you kept makes you bigger and harder to push, and the last one standing wins the round.

See it

How to start

  1. Open Gonfetti on your phone and start a room. Bots fill the empty seats, so you can play right away. Nothing to install.
  2. Friends join with the room's link or code, each on their own phone, side by side or far away.
  3. Or put Gonfetti on a TV, laptop or tablet everyone can see: everyone scans the QR code, and their phone becomes their controller. Gamepads and keyboards work too.

How to play Tipping Point

Be the last shape left on a platform that tips towards the weight.

How you win: first keep it level together while each of you collects gems, then push the others off. Each gem makes you heavier in part 2, so harder to push. The last one standing wins. The full game is three rounds, with points for every place.

  1. It leans towards the weight

    Everyone stands on one platform, balanced on its middle. Walk out and it leans your way; stripes show the low side. Lean too far and everyone slides downhill.

  2. Part 1: fetch gems, keep it level together

    For 30 seconds, gems appear. Touch one and it's yours, and each gem makes you heavier in part 2. Someone has to stand on the other side, to keep it level.

  3. Don't tip it

    If it leans too far it tips, and everyone's gems are lost. The dial at the top warns you (its dot floats up to the high side, like a bubble): when it says Tipping!, follow the arrows to the high side.

  4. Brace to weigh more

    Bracing stops you and digs you in: you count as four shapes and you're hard to shove. One braced shape on the high side can level it.

  5. Part 2: it shrinks

    Now it's every shape for itself. It still leans, the edge falls away ring by ring, and falling off is out.

  6. Push them off

    Dash into a rival to shove them over the edge. Shapes with more gems are bigger and harder to shove. The last one standing wins.

Your controls

  • Movethe stick, WASD, the arrow keys, pointing with the mouse or the on-screen stick
  • Dash a burst of speed: to a gem, or into a rivalA, Space, Enter, a click or the Dash button
  • Brace stop, count as four shapes and resist shoves, for about 2 secondshold B, Shift, the mouse's right button or the Brace button

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